Designing a web based biomolecule sketcher

CLIENT

ChemAxon

ROLE

UX Designer

DATE

Apr 2016 - Dec 2016

TOOLS

Sketch , Framer js

CLIENT

ChemAxon

ROLE

UX Designer

DATE

Apr 2016 - Dec 2016

TOOLS

Sketch , Framer js

STEP ONE.

Exploration

I joined the team working on Bio Eddie as UX designer just after the first proof of concept had been finalised. There was already a working prototype, but it had some key usability issues that we needed to identify and remedy.

Also the interactions were clunky and feedback from our client partners suggested it was a long way from being marketable. My job was to identify and improve the usability of the app, as well as optimise the rearrange the user interface to better support key user flows.

The first step on the job was to carry out usability testing and further qualitative research to identify the key issues with the prototype and subsequently fix them.

Testing identified some key issues with the application, and also some key areas we'd missed in terms of functionality that would seriously enhance the product.

Some of our key takeaways:

1. We needed more flexibility to allow users to replace monomers on the canvas is an intuitive way.

2. We needed to support not only manual replacement and addition of monomers, but also quick modification of large macromolecules in a quicker way.

3. We needed to support great control over each monomer, and the ability to zoom in, and even modify these within the app.

USER INTERVIEW HIGHLIGHT
"Honestly, with a few changes this would save hours and hours of time... being able to store these structures quickly, digitally is a game changer"

STEP TWO.

Ideation

I joined the team working on Bio Eddie as UX designer just after the first proof of concept had been finished. There was already a working prototype, but it had some key usability issues that we needed to identify and remedy.

Also the interactions were clunky and feedback from our client partners suggested it was a long way from being marketable. My job was to identify and improve the usability of the app, as well as optimise the rearrange the user interface to better support key user flows.

The first step on the job was to carry out usability testing and further qualitative research to identify the key issues with the prototype and subsequently fix them.

Testing identified some key issues with the application, and also some key areas we'd missed in terms of functionality that would seriously enhance the product.

1. We needed more flexibility to allow users to replace monomers on the canvas is an intuitive way.

2. We needed to support not only manual replacement and addition of monomers, but also quick modification of large macromolecules in a quicker way.

3. We needed to support great control over each monomer, and the ability to zoom in, and even modify these within the app.

SOME KEY INTERACTIONS

STEP THREE

Validation

I joined the team working on Bio Eddie as UX designer just after the first proof of concept had been finished. There was already a working prototype, but it had some key usability issues that we needed to identify and remedy.

Also the interactions were clunky and feedback from our client partners suggested it was a long way from being marketable. My job was to identify and improve the usability of the app, as well as optimise the rearrange the user interface to better support key user flows.

The first step on the job was to carry out usability testing and further qualitative research to identify the key issues with the prototype and subsequently fix them.

Testing identified some key issues with the application, and also some key areas we'd missed in terms of functionality that would seriously enhance the product.

Some of our key takeaways.

1. We needed more flexibility to allow users to replace monomers on the canvas is an intuitive way.

2. We needed to support not only manual replacement and addition of monomers, but also quick modification of large macromolecules in a quicker way.

3. We needed to support great control over each monomer, and the ability to zoom in, and even modify these within the app.

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